Chrome Seraph
Holy shields & sustain
The cathedral host that descended on Arcadia from the worlds beyond. They answer the call with faith — holy shields, healing light, and a frontline that simply will not break.
[ TWELVE FACTIONS ]
The Neon Arcana sings beneath the city. Twelve factions heard it — as power, as riches, as the call to fight — and all of them climb. Mix and match: a strong board stacks bonuses from more than one faction at once.
Holy shields & sustain
The cathedral host that descended on Arcadia from the worlds beyond. They answer the call with faith — holy shields, healing light, and a frontline that simply will not break.
Flesh, code & steel tempo
The first to hear the Spire and live. Flesh, code, and steel bound into one survival culture beneath the Arcana's static — neural shields and relentless signal tempo.
Poison & blade finishers
Assassins of the violet bloom. Seed poison across the field, then dash through the dying — every kill chains into the next.
Mana theft & fast melee
Rogues who steal the spark itself. Drain enemy mana, deny their abilities, and end fights before the other side ever casts.
Low-health speed & pressure
The pit crew of Arcadia. The lower their health, the faster they swing — a snowball of front pressure and emergency repairs.
Death pressure & healing
Underpass echoes that turn death into fuel. Sustain through the grind and let the fallen keep fighting.
Economy & gold tempo
Gate brokers who play the long game. Bend the economy to your will and out-scale the table by the climb's end.
Revive pressure & sniping
Ghosts that upload back into the fight. Protected backline snipers behind a firewall that refuses to stay down.
Marks & focus fire
Arcadia's wardens. Mark a target, protect the carry, and bring the whole board's fire down on one throat at a time.
Blade scaling & discipline
A blade school sworn to the climb. Disciplined scaling, a shield line, and engineers who keep the edge sharp.
Prismatic mages & duelists
Crystal duelists and prism-mages — beauty turned to judgment. Sanctioned fragments of the Arcana's own light.
Invaders from beyond
Things from beyond the rift that came to drink the Arcana dry. The threat that forces every other faction to climb together.