[ TWELVE FACTIONS ]

Everyone heard the call. Not everyone answers the same.

The Neon Arcana sings beneath the city. Twelve factions heard it — as power, as riches, as the call to fight — and all of them climb. Mix and match: a strong board stacks bonuses from more than one faction at once.

Chrome Seraph

Holy shields & sustain

The cathedral host that descended on Arcadia from the worlds beyond. They answer the call with faith — holy shields, healing light, and a frontline that simply will not break.

Synapse Machina

Flesh, code & steel tempo

The first to hear the Spire and live. Flesh, code, and steel bound into one survival culture beneath the Arcana's static — neural shields and relentless signal tempo.

Night Lotus

Poison & blade finishers

Assassins of the violet bloom. Seed poison across the field, then dash through the dying — every kill chains into the next.

Voidline

Mana theft & fast melee

Rogues who steal the spark itself. Drain enemy mana, deny their abilities, and end fights before the other side ever casts.

Red Circuit

Low-health speed & pressure

The pit crew of Arcadia. The lower their health, the faster they swing — a snowball of front pressure and emergency repairs.

Gravewave

Death pressure & healing

Underpass echoes that turn death into fuel. Sustain through the grind and let the fallen keep fighting.

Violet Crown

Economy & gold tempo

Gate brokers who play the long game. Bend the economy to your will and out-scale the table by the climb's end.

Ghostcode

Revive pressure & sniping

Ghosts that upload back into the fight. Protected backline snipers behind a firewall that refuses to stay down.

Gridwatch

Marks & focus fire

Arcadia's wardens. Mark a target, protect the carry, and bring the whole board's fire down on one throat at a time.

Neon Ronin

Blade scaling & discipline

A blade school sworn to the climb. Disciplined scaling, a shield line, and engineers who keep the edge sharp.

Glass Empire

Prismatic mages & duelists

Crystal duelists and prism-mages — beauty turned to judgment. Sanctioned fragments of the Arcana's own light.

Void Rift

Invaders from beyond

Things from beyond the rift that came to drink the Arcana dry. The threat that forces every other faction to climb together.